Source code for urbanmarl.scenarios.uav_ue_los

# import torch
# from .base import UrbanScenario
# from torchrl.data import Composite, BoundedContinuous

from .uav_navigation import Scenario as UAVNavigationScenario


[docs] class Scenario(UAVNavigationScenario): """Scenario name: UAV_UE_LOS Objective: Similar to UAV_NAVIGATION, but without global state information. The UAVs are trained to navigate in an urban environment with the same dynamics and constraints, and reward function. Reward function: LoS ratio - collision penalty. The reward is calculated as the mean of the LoS (Line of Sight) ratio between UAVs and UEs (User Equipments) minus a penalty for collisions. The LoS ratio is computed as the mean of the `uav_ue_los` tensor along the last dimension, while the collision penalty is derived from the `uav_collisions` tensor. The final reward is returned as a tensor of shape (batch_size, n_uavs, 1). """ def __init__(self, config: dict): super().__init__(config) self.has_state = False self.has_agent_info = False self.has_global_info = True
[docs] def state_spec(self, env): return None
[docs] def state(self, env): pass